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Dreadnought (DLC)

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Dreadnought is the latest DLC add-on for Warhammer 40,000: Space Marine, announced on January 18, 2012 [1] and released on January 24 (North America) or January 25 (Europe) on Steam. The DLC is priced at $9.99 / €6.99 / 800 Microsoft Points.

The Dreadnought DLC features a new multiplayer game type for Versus and a new player class; the Imperial Dreadnought for Space Marines and the Chaos Dreadnought for Chaos Space Marines.

DescriptionEdit

Sm dreadnought ss01

The new game mode is called Dreadnought Assault, a Versus game where both teams battle to capture a central location on the map, which when controlled will spawn one player as a player-controlled Dreadnought for the team that controls it. The DLC also includes three new multiplayer maps; Desolation, Dome Mechanicus and Chem Refinery, as well as new achievements/trophies.

In addition to the premium add-on content, all players of Space Marine received a new multiplayer game mode, Capture and Control, for free. Playable on all the game’s multiplayer maps, this team based mode challenges players to capture and defend locations around the map to score points.

Dreadnought gameplayEdit

2012-04-15 00047
Dreadnought spawning
DlatrexAdded by Dlatrex

10 seconds after the match starts, a central control point will spawn. Its position varies between 1-3 areas, depending on the selected map, and requires 20 seconds to be captured by a single Marine. It will register players as capturing or contesting within 10 meters of the point. An icon of a Dreadnought is shown to all players, colored according to the controlling team.

After the point is captured, one of the players of the controlling team present at the capture point is spawned as either an Imperial or Chaos Dreadnought, as appropriate. The Dreadnought is armed with an Assault Cannon (Imperial) or Twin-Linked Reaper Auto Cannon (Chaos) on its right arm-mount, and a Close Combat Weapon with an underslung Multi-Melta on its left arm, and also has access to a one-use temporary void shield, which will remain active for 10 seconds. The shield appears in the equipment slot, but picking up Equipment drops will not add to it (there is no way to replenish it once used). It can also capture a control point more quickly than regular Marines (30 seconds by itself).

After the Dreadnought has been spawned, gameplay is asymmetric, with the Dreadnought team acting as the offense, and the other team as the defense. A series of capture points will spawn, but only one at a time, across the map (note that these are not the same locations as the Seize Ground capture points). The Dreadnought team must attempt to capture the currently active point (for 2 game points apiece), and if successful, the active point will move to a different location. Meanwhile the defending team tries to destroy the Dreadnought and keep the attacking team at bay. If the defending team destroys the Dreadnought, they are awarded 3 game points and a new Dreadnought spawn point is appears at the center of the map again after 30 seconds. The default matchmaker setting sets a score limit of 20 game points to win the map (or the standard 15 minute timeout).

The player in control of the Dreadnought will be able to move and pivot almost as quickly as a Tactical Marine. By pushing the run button, the Dreadnought will ready itself and execute a sprint for up to 5 seconds, before slowing to recover its sprint for a few seconds; unlike the normal Space Marine classes, the Dreadnought cannot sprint continuously indefinitely. While sprinting, it is possible to execute a charge attack by pressing the melee attack button, which smashes any enemies caught in front of the Dreadnought. Its weapons have unlimited reserve ammunition, although the Assault Cannon has a magazine size of 140 shots, while the Reaper Autocannon has 70 shots. Reloading is a relatively fast process comparable, however. Both attack and stun combos hit twice and deal tremendous damage. Each hit of the attack combo can be followed up by the Fist Slam stun attack. The Fist Slam ground stun has a 360 degree radial effect, making it useful if swarmed by by melee attackers. 

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