Plasma Gun
Tactical 24x16
Plasma gun
Dmg HPDamage 24x14Damage 24x14
Dmg ARDamage 24x14Damage 24x14Damage 24x14Damage 24x14
RangeDamage 24x14Damage 24x14Damage 24x14Damage 24x14
DetailsThe MK XII Ragefire-type Plasma Gun fires charged energy pulses able to damage heavily armored targets. It is deadly, but prone to overheating.

The Plasma Gun is a rifle-like weapon that fires balls of hydrogen-based plasma. These super-heated projectiles detonate upon impact, causing extreme damage to infantry targets. It is functionally identical to the Chaos Plasma Gun


The MK XII Ragefire-type Plasma Gun fires charged energy pulses able to damage heavily armored targets. This weapon is deadly, but prone to overheating.   Wielders must manage heat carefully lest their weapon shutdown in the heat of battle. Fired continuously, it can fire up to 16 shots before overheating. Holding down the fire button to produce a charged shot will continue to overheat the gun until the shot is released. At a minimum each charged shot will inflict about 40% to the overheating of the gun.

Each individual shot does 30 damage to health or 60 to armor, while a charged shot deals 75 armor damage plus 75 normal damage.


Blast Radius of Charged Plasma Shot

Meters Armor Health
1 75 75
2 70 70
3 70 70
4 60 60
5 42 42
6 19 19
7 1 1
8 0 0

Weapon PerksEdit

Plasma gun heat dissipationImproved Plasma ChargeReduces the time it takes to fire a charged shot.
Plasma gun cell capacityEnlarged Plasma ChamberThe Plasma Gun carries more energy.


thumb|left|There is currently a glitch whilst venting the Plasma Gun, shown here


Multiplayer Weapons for Tactical Marines
Combat Knife Bolt Pistol Bolter Relic Bolter Stalker Bolter Storm Bolter Plasma Gun Vengeance Launcher Melta Gun
Bolt Pistol (Chaos) Bolter (Chaos) Daemon Eye Bolter Twin Bolter Plasma Gun (Chaos)

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